How to Break 100, 90, Or 80

Every golfer's goal is to pass a benchmark score.For example: you want to break 100. That means
Those three are the major ones, and when weyou can get bogey on nine holes, and double
do it for the first time, break out the champagne!bogey on nine holes. Identify the nine holes that
What golfers approaching those benchmarkare hardest for you, and play them deliberately
scores don't realize is, they had the game all alongfor double bogey. Play safe off the tee, safe up
to do it. They just weren't planning for it in thethe fairway, safe onto the green, and safe into
right way.the hole. The other nine holes are bogey holes.
Here's the wrong way to plan for it: go out to thePlay to get onto the green in one extra stroke,
course, play 18 holes, and see what score youthen take your two putts. All that adds up to 99.
get. With this plan, eventually you'll have a goodNow you don't have to hit great shots to do that.
day but that can be a long time coming, with lotsIf you do hit a few, fine. Passable shots with a
of frustration along the way.handful of good ones will do. You'll keep the ball in
If you want to take charge of your scoring,play and avoid blowup holes that you can't
rather than leaving it to chance, prepare yourselfrecover from.
by accepting The Realization and making The Plan.Meet the other benchmark scores the same way.
The Realization is that good scores are not madePlay every hole for bogey except the easiest
by making great shots. They are made by gettingone, and you play that for par, and that's 89. Play
the ball in the hole in the fewest number ofthe hardest seven holes for bogey and the rest
strokes. In other words, stop playing to impressfor par, and there's your 79.
your buddies, or even yourself. Play to get the ballThe point is to stop trying to be a hero on every
in the hole.hole. Pick your spots and play within yourself the
The Plan is to separate the eighteen holes intorest of the time. That's how professionals play,
two groups -- the ones you can take an extrathat's how you should play.
stroke on, and the ones you can't.